Min Min Smash
Min Min recently crossed the two month mark since she initially released in Super Smash Bros. Ultimate, and while many players believe her to be quite good in the game, it's been a bit harder to. Min Min from Arms will be the latest Smash Bros. Ultimate DLC fighter. She will become available on June 29 for $5.99 (and is included as part of a purchase of Fighters Pass Vol. Super Smash Bros. Login or Register to track your amiibo collection and wishlist! 31 wish lists Release Dates. TBD TBD TBD Find on Amazon.com Toggle Dropdown. Amazon.com; Amazon.ca; Amazon.co.uk; Amazon.de.
© Screenshot: Nintendo- Min Min is a downloadable character for Super Smash Bros. Ultimate as the first fighter in Fighters Pass Volume 2. The announcement of an inclusion of a character from ARMS was made on March 26, 2020 during the Nintendo Direct Mini before her proper reveal on June 22, 2020 during a presentation from Masahiro Sakurai.
- Min Min is the 81 st video game character included as a playable fighter in Super Smash Bros. Ultimate, with a roster representing one of the largest crossovers of video game characters in history.
Min Min ruined my Super Smash Bros. Ultimate, and I’m completely fine with it.
Before yesterday, my character selection screen was the picture of perfect symmetry—a six-row rectangle featuring mustachioed plumbers, space-faring canines, and one question mark, but mostly just Fire Emblem characters. Now, the screen looks like this:
© Screenshot: Nintendo/KotakuIt’s a total affront to the style gods. This is no matter, though, because Min Min is worth committing blasphemy. To date, she’s one the most fascinating fighters for Nintendo’s immensely popular party fighting game. Of all the DLC fighters, she certainly packs the most potential—and the strongest punch.
Min Min, a character from Nintendo’s other fighting game, Arms, brings the Smash Ultimate roster to a number so staggering you really don’t even need to keep count anymore. (Okay, it’s 81.) She’s the first new fighter included in Ultimate’s second Fighters Pass, an episodic-ish pack of downloadable content that introduces new characters, new stages, and new tunes every few months. The first pass gave players access to Byleth (Fire Emblem), Joker (Persona), Hero (Dragon Quest), Banjo-Kazooie (eponymous), and some guy with a ridiculous fashion sense (Fatal Fury). Currently, Min Min is the only confirmed fighter for the second pass, with five as-of-yet unannounced characters on the way. $30 will get you the whole pass. Or you can buy each Challenger Pack—Nintendo nomenclature for individual downloads—piecemeal for $6.
Much like how she plays in her own game, Min Min has two extendable mechanical arms (“ARMS,” to use proper parlance), each fitted with various weaponry. Her left arm is always equipped with something called the Dragon—a vaguely reptilian fist that can fire off lasers. Her right arm can switch between three weapons: the Dragon; the Ramram, a circular projectile that can immolate enemies; and the Megawatt, a beastly contraption that can only be described as a wrecking ball charged by the power of 1,000 car batteries.
Min Min’s regular attack (the A button) controls her left arm. Her special attack (the B button) controls her right. By using a down-special, you can swap between the Dragon, the Ramram, and the Megawatt. Last week, in a video revealing Min Min, Smash creator Masahiro Sakurai showed off how you can control each arm simultaneously and independently. It’s a fascinating idea in theory. In practice, it’s not so easy to coordinate. I suspect it’ll take many hours of practice before I get a full grasp on how to juggle two arms doing two separate things in two separate directions. Maybe you’ll find it more intuitive.
Still, even without making full use of her potential, Min Min is a hurricane on the battlefield. She hits hard, moves fast, and takes no names. Her range puts the Belmont brothers to shame. By holding down her side-special, you can charge up whatever special weapon you’ve equipped. The longer you hold it, the further it’ll travel. It’ll also hit with exponential force. A fully charged Megawatt can send even the heaviest fighters flying from halfway across the stage. Min Min’s grab, too, puts her a cut above the rest. It’s about as long as other ranged grabs (sorry, Dark Samus), but a bit snappier, so you won’t feel quite as vulnerable if and when you miss your mark. Altogether, Min Min, while capable in any situation, excels at a distance.
There’s not much to write home about her Final Smash, ARMS Rush. Sure, it features a neat little cutscene. You’ll almost certainly K.O. anyone caught in its path. But the entire Final Smash mechanic remains a demonstration of spectacle over skill. No new DLC pack is going to change that.
© Screenshot: NintendoThe true game-changer is her up-special, which can save Min Min from all but the hardest hits. For starters, it snaps automatically to the edge of the stage. It also has incredible range. On Final Destination, the only Smash stage, Min Min can regularly make it back to the stage from near the lower blast zone. Even from beneath the platform, it’ll still snap to the edge (within reason). You can also use it multiple times, so if you miss your first saving grace, you’ll get a second shot.
When you’re on the ground, it’s a different move, and will launch you straight up. Most potently, you can still perform attacks after using it. One fun combo involves using an up-special and directly following it up with an aerial down-attack. That’ll perform an angled dive kick at ferocious velocity. Just be sure not to do it too close to the edge; even the up-special won’t save you from that mistake.
If all of this sounds overpowered to you, well, it kind of is.
Last night, I plied my roommates with a six-pack and the fact that there’s a pandemic going on and, hey, guys, who wants to practice good social distancing by staying inside and messing around with this cool new Super Smash Bros. character? More often than not, whoever played as Min Min won handily. Min Min stopped a PK Thunder-charged Ness right in his tracks. She pummeled Wario’s knock-off Harley to oblivion (while it was reared). She sent Bowser flying off the edge at only 60 percent damage. Mario’s cape couldn’t stop her ARMS. Neither could Zelda’s reflection move, Naryu’s Love. Truly, only the most formidable contender stood a chance:
© Screenshot: Nintendo/KotakuPlaying against Min Min, as you can imagine, is a mostly futile exercise, though she has some weaknesses. When she extends her ARMS, she’s stuck in a standstill. Only the fists have hitboxes—the things that deem when characters actually connect in fighting games—so if you can dodge her attacks, you’ll have an unobstructed opportunity in which you can attack. Just keep in mind that her ARMS are not projectiles. Don’t try to eat them, Kirby.
Min Min’s Challenger Pack also introduces a new stage, Spring Stadium. It’s not Final Destination, so I’m not sure why you’d actively choose to play on it. Still, it’s a worthy addition to the demi-pantheon of Smash stages. On each side, there’s a launch pad. Combine this with Min Min’s truly jaw-dropping up-special to launch clear across the stage. There’s a ceiling at the top, too, that makes for some fun K.O.s. It seems almost needless, though. If you hit someone hard enough to bounce off the ceiling, they’ll likely careen directly into the lower blast zone, the way it’s angled. But if they’re traveling fast enough to ricochet in the first place, they would’ve just been K.O.ed in the upper blast zone. In other words, the coolest part of this stage does nothing, practically speaking, to distinguish itself from Final Destination.
All of this new content rolled out last night as part of Super Smash Bros. Ultimate’s 8.0.0 update. You can see the full patch notes here, but, as with many of the recent updates, don’t expect to find any paradigm-shifting changes. Falco, already a stellar fighter, was buffed to Super Saiyan levels. King Dedede, too. Other than that, the changes are mostly just a collection of tiny tweaks that only the most dedicated players will notice.
That said, there’s one notable thing that wasn’t included in yesterday’s update: Functional online multiplayer.
More super smashing:
Super Smash Bros. UltimateGame Director Masahiro Sakurai announced Monday that the ARMS fighter joining the fray would be none other than Min Min. The spring-armed brawler from Nintendo’s quirky boxing game will be the first fighter to be included in Smash Ultimate’s Fighter Pass 2, and she's the sixth DLC character to be added since the game’s release in December 2018.
When is Min Min's Super Smash Bros Ultimate release date?
Min Min will join the Smash Bros. roster on June 29, exactly a week after her initial reveal.
What makes Min Min a unique fighter in Super Smash Bros. Ultimate?
Min Min will be the first playable representative from the ARMS series in Smash Ultimate and will have one of the most unique movesets out of all 76 fighters. She’ll be able to extend her elastic limbs to cover most of the stage in almost any situation, but Min Min comes with one defining feature that truly sets her apart from the rest of the roster.
“There’s one big difference that separates Min Min from the other fighters,” said Sakurai. “The B Button isn’t just a special move like normal ... The A and B Buttons control the left and right arms, respectively.”
The new character can swap between the weapons she has equipped on each arm depending on if she wants to secure a knockout, build up damage, or keep her opponents from getting back on stage. Her kit revolves around fighting enemies on the ground and keeping her distance with her extendo-knuckles.
Here’s a complete breakdown of all of Min Min’s moves we saw during Monday’s Smash Ultimate presentation.
Min Min’s Tilt and Smash Attacks
By slightly holding and releasing either the A or B button Min Min will lunge her arms forward. Players can continuously press both buttons to throw out a flurry of long-ranged punches that cover a majority of the stage, but leave Min Min vulnerable if her opponents are able to jump over them and close the distance.
Min Min Smash Rant
Players can charge up these attacks by holding A or B along and a tilting the joystick to the left or right will unleash more powerful Smash Attacks that extend further and can be angled up or down. Min Min also has the ability to throw out these powerful moves while she’s in the air, something that’s impossible for any other character.
This allows Min Min to punish opponents that want to jump to close the distance between them and her. Use of mix of grounded and aerial Tilt and Smash attacks to keep enemies at ... ARMS length.
Down and Up Specials
Even though Min Min’s kit uses the B Button to control her right arm, she still has access to two special moves.
Down Special: ARMS Change
Holding B and downward on the joystick will let players cycle between three knuckle weapons Min Min can equip on her right arm.
- Ring Ramram:This circular blade covers the most space out of all three weapons and should be used for poke damage, creating space, or trying to gimp your opponents off the stage.
- Megawatt: This wrecking ball is the Min Min’s go-to move to clean up stocks. It’s the slowest out of all three but has the potential to kill as early as 40 to 50 percent when it’s fully charged.
- Dragon:Her third weapon is a middle ground between and offers a lot of range but still packs a punch. Min Min has another Dragon permanently equipped on her left arm, it’s the only weapon she can dual-wield.
Min Min’s neutral aerial (A Button in midair) changes depending on which of her three weapons she’s wielding. She’ll swing them in a circle around her, Megawatt will be the slowest-but-strongest variant and the Ring Ramram will come out quicker but deal less damage.
Up Special: ARMS Jump
Pressing the B Button and Up on the joystick when Min Min is on the ground propels her upwards, holding down this input will send her higher. This can be used to quickly get out of a dicey situation.
When Min Min is in the air, her Up Special becomes a tether grab that will latch her onto the stage, much like Byleth’s Up Special.
Other Aerials and Smash Attacks
Min Min also has access to a handful of kick moves that make up the rest of her kit.
Rapid Jab (Quickly tap the A Button): By repeatedly tapping the A button, Min Min will pepper her opponents with quick kicks.
Up Tilt (A Button + slightly hold up on the joystick): Min Min lets out a quick somersault kick.
Up Aerial (A Button + hold up while in midair): An airborne version of her Up Tilt that can be used to juggle opponents.
Up Smash (A Button + hold up on the joystick): A more powerful version of her Up Tilt that will K.O. opponents off the top. It can also reflect incoming projectiles if timed correctly, like Ness’s Forward Smash.
Down Smash (A Button + hold down): Min Min drops down in a split and kicks her opponents on either side.
Dash Attack (Run and press the A Button): Min Min lunges forward with a jumping kick.
Down Tilt (A Button + slightly hold down): This slides Min Min in the direction players are facing and is a good combo starter.
Down Aerial (A Button + hold down while in midair): Min Min will shoot dowards with a diving kick. This can be used offensively or to quickly get back on stage if you’re at a disadvantage.
Final Smash
Min Min Smash Bros Release Date
Min Min’s Final Smash is called ARMS Rush and it delivers a powerful left hook that obliterates opponents if it connects.
Once the move connects, it will take Min Min’s enemy into a cinematic where they get pummeled by most of the cast of ARMS and Min Min will finish it off with a final laser blast from her Dragon fist weapon.
Min Min Smash Render
Min Min will be released on June 29.